Creature feedback
4 posters
Thessir :: Technical :: Suggestions
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Creature feedback
Alright Alpha testers.
I am calling upon all of you for some feedback.
To get a better idea about the spawns already in place I want to know whats wrong with them.
Now I am not talking about loot or drops, but the way the spawns fight and if they are to strong or to weak for there intended level.
Every little detail can be usefull.
Once I have enough feedback I will start at redoing those spawns to be more of a challange, or less depending on there location.
Ozzy
I am calling upon all of you for some feedback.
To get a better idea about the spawns already in place I want to know whats wrong with them.
Now I am not talking about loot or drops, but the way the spawns fight and if they are to strong or to weak for there intended level.
Every little detail can be usefull.
Once I have enough feedback I will start at redoing those spawns to be more of a challange, or less depending on there location.
Ozzy
Ozzynl- Dungeon Master
- Alignment : Chaotic neutral
Posts : 32
Join date : 2014-10-05
Location : Netherlands, Amersfoort
Character sheet
Name: Anira
Gender: Female
Race: Elf
Re: Creature feedback
Pinned.
Everlasting Empathy- Project Captain
- Alignment : Lawful Good
Posts : 403
Join date : 2014-06-21
Character sheet
Name: Seraphina
Gender: Female
Race: Human
Re: Creature feedback
Grigs with a level 3 who has any armor whatsoever are a joke. Period. They can't do any damage at all, have some really low AC and HP, and give far too much in the way of XP given their sheer numbers.
I recommend reducing the XP given by them or intermingling them with another more powerful mob so that they serve as a sort of "shield due to numbers" role, perhaps coupling them with a caster or archer?
I recommend reducing the XP given by them or intermingling them with another more powerful mob so that they serve as a sort of "shield due to numbers" role, perhaps coupling them with a caster or archer?
werewitch- Posts : 1
Join date : 2015-03-24
Re: Creature feedback
XP is based on hit die. Grigs are level 1, so no way to make then lower.
Everlasting Empathy- Project Captain
- Alignment : Lawful Good
Posts : 403
Join date : 2014-06-21
Character sheet
Name: Seraphina
Gender: Female
Race: Human
Re: Creature feedback
that said I can see about tweaking the ac and ab trough strength, and add a bit more hit points to them. To give them a bit more of a challenge.
And maybe look in to making a second variation of the grigs in terms of class.
And maybe look in to making a second variation of the grigs in terms of class.
Ozzynl- Dungeon Master
- Alignment : Chaotic neutral
Posts : 32
Join date : 2014-10-05
Location : Netherlands, Amersfoort
Character sheet
Name: Anira
Gender: Female
Race: Elf
Re: Creature feedback
Alright Grigs has been updated again.
Heard they where eating no armor level 3 chars alife.
Let me know how they work out.
Heard they where eating no armor level 3 chars alife.
Let me know how they work out.
Ozzynl- Dungeon Master
- Alignment : Chaotic neutral
Posts : 32
Join date : 2014-10-05
Location : Netherlands, Amersfoort
Character sheet
Name: Anira
Gender: Female
Race: Elf
Re: Creature feedback
[Champion] Dark Druid needs to be reballanced.
The same should be the bosses in locations "Morrow road - near Meadbridge - Dark Cave", "Western lake road - South of crossing - Discovered ruins" and "River Bralduin - Hantsman hill - Wolf cave"
And need more wolf pack spawns at "River Bralduin - Hantsman hill" and "Morrow coast - Bralduin mouth"
The same should be the bosses in locations "Morrow road - near Meadbridge - Dark Cave", "Western lake road - South of crossing - Discovered ruins" and "River Bralduin - Hantsman hill - Wolf cave"
And need more wolf pack spawns at "River Bralduin - Hantsman hill" and "Morrow coast - Bralduin mouth"
void- Alignment : Neutral Good
Posts : 13
Join date : 2015-08-08
Location : 51 RUS
Character sheet
Name: Elara Dorne
Gender: Female
Race: Human
Thessir :: Technical :: Suggestions
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