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Non-stacking crafting materials

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How should crafting materials be handled?

Non-stacking crafting materials I_vote_lcap100%Non-stacking crafting materials I_vote_rcap 100% 
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Non-stacking crafting materials I_vote_lcap0%Non-stacking crafting materials I_vote_rcap 0% 
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Non-stacking crafting materials I_vote_lcap0%Non-stacking crafting materials I_vote_rcap 0% 
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Total Votes : 10
 
 

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Post by Everlasting Empathy Sun Apr 12, 2015 7:34 pm

This is a rather important poll to see what everyone would prefer when it comes to Crafting Materials. Please answer honestly, and if able, reply to the thread in a concise manner.

What I mean by stacking is when you can have up to 10 items of the same type (or more) in the same spot, ala Arelith. Sinfar has it where every crafting material is separated up, so having two ingots will use two inventory slots.
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Post by Cortex Sun Apr 12, 2015 8:01 pm

Not stacking is more of an OOC nuisance when having to deal with multiple objects. It's not worth the "taking up space" realism.
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Post by Ozzynl Mon Apr 13, 2015 1:51 am

But if made stacking custom made description for say food will be deleted.

So there are pros and cons to stacking or not.

Overall I wouls say stacking for ooc purpose.
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Post by Raeburn Mark Mon Apr 13, 2015 7:40 am

Arelith began using a new version of their old stacking system recently that seems very interesting to me. As far as I can tell, it allows the stacking of un-used materials to very high extremes, perhaps 99 or more. However, once it leaves the inventory, it is flagged with unstackability. If you're looking to use some of it for crafting, but keep the rest as a "collection location" for new materials later, you might use the split stack feature to "break off a piece" so to speak.

This allows you to have, say, 1x1 coal square with 60 coal, take out 10 to give to a friend, and still go from 50 up the next time you mine more. Not being able to restack can, at times, be a headache, but it does protect things like "custom made food description" erasure.

The only alternative I could suggest would be some sort of materials storage system, where either large amounts of materials were kept in small items as charges (as Arelith's Spell Components system) or a craftsman could use a bank/workshop as a place to keep materials instead of lugging them around all the time anyways.
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Post by Dunwich Horror Tue Apr 14, 2015 2:37 pm

Love stacking!
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