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New idea - Mechanics - Wisdom Based Automatic Experience Gain

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Wisdom based regular exp gain for all classes?

New idea - Mechanics - Wisdom Based Automatic Experience Gain I_vote_lcap25%New idea - Mechanics - Wisdom Based Automatic Experience Gain I_vote_rcap 25% 
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New idea - Mechanics - Wisdom Based Automatic Experience Gain I_vote_lcap63%New idea - Mechanics - Wisdom Based Automatic Experience Gain I_vote_rcap 63% 
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New idea - Mechanics - Wisdom Based Automatic Experience Gain I_vote_lcap12%New idea - Mechanics - Wisdom Based Automatic Experience Gain I_vote_rcap 12% 
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Total Votes : 8
 
 
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New idea - Mechanics - Wisdom Based Automatic Experience Gain Empty New idea - Mechanics - Wisdom Based Automatic Experience Gain

Post by Raeburn Mark Fri Apr 10, 2015 11:05 am

I propose that players logged in gain experience points equal to their wisdom ability score (not their ability modifier) every 10 minutes of play. This gain occurs on the hour, every hour, according to In-Game progression of time. This gain is to promote a steady advancement of progression, however minimal, for all characters IG, whether they are amidst adventure, exploration, role-play, or crafting.

Despite the potential increase in wisdom gained from levels and applicable ability score boosting spells, this regular experience point income will become less noticeable as characters climb into advanced levels.
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New idea - Mechanics - Wisdom Based Automatic Experience Gain Empty Re: New idea - Mechanics - Wisdom Based Automatic Experience Gain

Post by Ozzynl Sat Apr 11, 2015 6:00 am

I am voting no on this one.

I love a automated system but wisdom chars getting bigger bonuses in this seems a little unfair to the melee types who have a score of 8 them self.
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Post by Everlasting Empathy Sat Apr 11, 2015 9:19 am

I'm working on a system, which will be based on character value--a gauge that is sort of like RPR from Arelith, but specific to each character. It won't be done until atleast beta.
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Post by Dunwich Horror Tue Apr 14, 2015 2:40 pm

Everlasting Empathy wrote:I'm working on a system, which will be based on character value--a gauge that is sort of like RPR from Arelith, but specific to each character. It won't be done until atleast beta.

Oooh! I love this.
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